MacOS installation from precompiled binary, using curl To avoid problems with macOS gatekeeper enforcing the binary to be signed and notarized it is enough to download with curl. Download the latest version of rclone. OSX machines on travis-ci take more than 30 minutes to spawn. This makes it impossible for us to run unit tests for auto-sklearn and its dependencies SMAC3 and ConfigSpace. In case you’re having issues installing the pyrfr package, check out this installation suggestion on github. CURL comes natively installed on Unix based operating systems such as MacOS and Linux. But windows is left out. Now that we have PowerShell on windows, you can get some of the functionality of cURL using various cmdlets like invoke-webrequest. However, if you are used to using a Unix toolset, you will be left wondering where you can find cURL.
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Language: | English • français • italiano • português do Brasil |
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- 2Linux
- 2.1Ubuntu/Debian
- 2.1.3libtisch PPA
- 2.5Manual Build on Linux
- 2.1Ubuntu/Debian
- 3OS X
- 3.3Homebrew
- 4Windows
- 4.1Manual build from source
Please read this before you start
This page documents how to get started using OpenKinect. The libraries are very much in flux and this won't be the final process. This also means these instructions might be out of date with the latest commits. You may also want to take a look at the following for more information:
- the github project top README (don't forget other readme files in the project tree for specific components)
- the Wrappers section
- the OpenKinect mailing list
- the FAQ
Support
For support requests in the OpenKinect irc channel or in the mailing list, please specify the platform you are using, the version of the software you are trying to build or install, and information about the context etc. as explained here.
The adapter
The Kinect needs its own power source which is independent from the USB connection to work on a computer. The latest Xbox360 can power the Kinect directly but the older Xbox requires an adapter for that purpose. Therefore, the Kinect which is bundled with the Xbox360 doesn't include an adapter whereas the Kinect which is sold separately does. The adapter is sold here. This adapter is required to use the Kinect hardware on your computer with libfreenect.
Fakenect
It is also possible to use the Fakenect utility which is a libfreenect simulator/mock interface to run the Kinect demos without having a Kinect.
Thank you!
Linux
Ubuntu/Debian
Official packages
Starting from Ubuntu 11.10 (Oneiric) and Debian 7 (Wheezy), Ubuntu and Debian provide official packages of libfreenect. You can install them easily in a console:
In Ubuntu 12.04 the gspca kernel driver prevent libfreenect from claiming the Kinect device in user-mode.Either remove and blacklist the module
or install a recent versions of libfreenect that can automatically detach the kernel driver by adding Florian Echtler libtisch PPA (see below) with updated libfreenect packages for Ubuntu 12.04.
The freenect device is accessible to any user belonging to the group 'plugdev'. By default, a desktop user belongs to the plugdev group but if you need to add them to the group:
then log out and log in again
NeuroDebian repository
If you want a recent version of libfreenect no matter which version of Debian or Ubuntu you use, backports of the latest release of libfreenect for all supported version of Debian and Ubuntu (namely Ubuntu Lucid(10.04), Maverick (10.10), Natty (11.04), Oneiric (11.10) and Debian Squeeze and Wheezy at the time of writing) are available on NeuroDebian repository (http://neuro.debian.net). The packages available there are created by the maintainers of the official Debian package and follows the standards of Debian/Ubuntu.
To enable the NeuroDebian repository:
Installing libfreenect is the same as before:
Make sure your user belongs to the plugdev group (The default for a desktop user) to access the device without the root privileges. If it is not the case, add them by:
and log out and log in again
libtisch PPA
An Ubuntu launchpad ppa for Lucid(10.04), Maverick (10.10), Natty (11.04), Oneiric (11.10) and Pangolin (12.04) is available at:
to use it, open a console and execute:
After that, you can use:
This will install libfreenect, the development headers, and the demo applications.
After that, you need to add yourself to the 'video' groupand log back in. The package already includes the necessary rulesfor the udev daemon so that accessing the device will be possiblefor users in the group video.
be sure to log out and back in. You don't need to reboot,just plug in the kinect device right now (if it was already connected,unplug and plug back in).
To start the demo applications use:
Problems with accessing device
In case of problems, run
which should list 3 devices
If they are not present, run
and reconnect Kinekt and `Kinect Camera` should be listed
You find all demo applications starting with the freenect- prefix.
Ubuntu Manual Install
Quick copy-paste instructions to get up-and-running instantly:
Note: If you getting an error saying apt-get cannot find libglut3, you might be on a newer version of Ubuntu that has freeglut3-* instead of libglut3-*, so your initial apt-get install would look like:
To use Kinect as a non-root user do the following:
Also make a file with rules for the Linux device manager:
Copy and paste:
Be sure to log out and back in.
If you can't access or still need root privileges to use your device: in some cases there might be conflicts between permissions of two drivers installed (libfreenect and primesense). If this is your case, try reinstalling primesense's sensor driver and keep only primesense's rules file /etc/udev/rules.d/55-primesense-usb.rules, removing the /etc/udev/rules.d/51-kinect.rules file if you created it.
Fedora
Install libfreenect:
Restart system and run:
Gentoo
Use layman to install tatsh-overlay and emerge dev-libs/libfreenect.
Get layman:
Install the overlay, unmask, and install (replace ~amd64 with ~x86 if on x86):
Add yourself to the video group
By default, only the C synchronous library and C++ library is installed.
USE flags:
- audio - Enable audio support
- cpp - Install the C++ header
- c - Install the C synchronous library
- examples - Install the examples
- fakenect - Install the fakenect example
- opencv - Install the OpenCV example
- python - Install the Python library
Manual Build on Linux
these instruction need more work, mostly taken from README.asciidoc
Works on CentOS 5.6 x86_64
Install dependencies
For compiling, you need to have the following libs/programs installed. Note these package names seem to be geared toward Ubuntu/Debian.
APT users: (Works on Ubuntu 10.10)
For Ubuntu 13.04, use this instead (replaced libglut3 with freeglut3):
For a non-developer install of RedHat/Fedora/CentOS using yum/rpms, the following command should install most of the packages needed to retrieve, compile, & run the glview demo:
For Fedora 19 you can install the following packages to avoid manually installing libusb:
If you want to enable python in the config, you need to install in Fedora 19:
If you don't see these packages, you will need to add RPMforge as a repository
RPMforge
RPMforge for CentOS
Clone libusb-1.0 Repo and Configure Makefile
If you can not find a pre-built distribution of libusb-1.0, you will need to build it yourself.
If you get the error:
Then you need to create the m4 directory and rerun ./autogen.sh
Build libusb-1.0
Clone libfreenect Repo
If you get the error:
Your SSL Certificate Authority (CA) root certificates are out of date. The following will install the latest version of Mozilla's CA certificate bundle. More info at:
http://curl.haxx.se/docs/caextract.html
http://curl.haxx.se/docs/sslcerts.html
Build libfreenect
Inside the ccmake editor, press c to configure
Using the arrow keys, move to line with LIBUSB_1_INCLUDE_DIR
Press enter to edit the line, then change it to /usr/local/include/libusb-1.0
Press enter when finished editing
Press c to continue configuring
If everything is correct, you will now get an option to press g to generate and exit
Now continue building:
If you get the error:
Then copy libfreenect.pc file into src directory and reinstall:
Errors
If you run into into the following cmake error:
Then you need to install libxi-dev and libxmu-dev/libxmu-headersIf you are using Ubuntu 10.04 or 11.04, type the command: sudo apt-get install libusb-1.0-0-dev libxmu-dev libxi-dev
If you are using Ubuntu 11.04, GLUT_Xi_LIBRARY might still not be found, although it's installed. A workaround for this is to create a symlink:
If glview gives a shared library error:
You need to refresh your ldconfig cache. The easiest way to do this is to create a file usr-local-libs.conf (or whatever name you wish) with the following lines:
Switch to root account and move it to /etc/ld.so.conf.d/usr-local-libs.conf. Then update the ldconfig cache:
Python
To compile the Python wrappers you'll need the package 'python-dev' and cython. The cython package included in Ubuntu 10.10 seems to be broken (see this), get it here or try
For more information about the Python wrappers see this page.
Use as normal user
To be able to access the Kinect you need to add yourself to the video group and change the permission on the created device.
create a file: /etc/udev/rules.d/66-kinect.rules
and add yourself to the video group:
Testing the Kinect
You need to do this as root (or use sudo) if you did not follow the 'Use as normal user' steps.
or
OS X
It is best to install (at least the prerequisites) via a package manager. If you're not already using macports or fink, try Homebrew as we actually have a full package created for this.
MacPorts
Current versions of MacPorts need to support several different versions of libusb. Originally this required a special libusb-devel port that builds the patched libusb library required by the Kinect, but these patches have since been integrated upstream, so the regular libusb port works now.
After installing MacPorts, issue the commands:
Then change to a working directory, and you're ready to:
and continue as per the Manual Build under OSX section. The libusb found by cmake will be correct and already-patched, greatly simplifying the build process!
Fink
You can install libfreenect itself and everything it needs using Fink alone. After installing Fink, issue the following command:
You can try beta releases of libfreenect from the Fink unstable branch:
Or if you want to use the libfreenect code directly from the source, you can skip installing 'libfreenect' if you want to build from source:
and continue as per the Manual Build under OSX section.
Homebrew
If you dont have Homebrew already, it is quite simple to install.
Note: Even if you already have homebrew, make sure to update your formulas (run `brew update`), before trying to install libfreenect as there has been a lot of bugfixing to cmake lately.
Install
And thats it, you are done! A copy of glview demo should now be in your PATH so you can simply run:
to confirm everything worked out ok.
Manual Build under OSX
Prerequisites:
- git
- cmake (Can be obtained via MacPorts or from http://www.cmake.org/cmake/resources/software.html)
Next create fetch the OpenKinect repository and libusb:
You don't need to fetch and patch libusb if you already installed libusb-devel via MacPorts (see above)!If you cloned libusb via github you will need to patch it for OpenKinect like so:
and configure OpenKinect:
Don't worry if it shows you an 'Empty Cache' at startup. Now press 'c' in ccmake to configure it.If you already installed libusb via MacPorts or Homebrew, it will work fine. Otherwise it will likely fail, because it cannot find libusb. Press 'e' to exit help and manually edit the path to libusb in the following screen to point to /usr/local/include/libusb-1.0/ and continue.
When you're done, build OpenKinect:
If you want to build OpenKinect as an Xcode project, instead do:
And you're done! There now should be a program called 'glview' in libfreenect/build/bin. Connect your Kinect and start it! If you run into 'ld: warning: in /usr/local/lib/libusb-1.0.dylib, missing required architecture x86_64' when using make, you have to correct the paths with cmake: They have to point to /opt ... when libusb was installed via MacPorts.
To have the files globally available on your Mac and to use them with your own projects, you may install them:
If you have problems with linking:
you have to change the rpath of each libfreenect lib:
Parallel usage with pyusb
If you also want to use pyusb to play with the Kinect, you will need libusb-1.0.8 (it seems). Install it via homebrew and then define the _lib variable before finding the usb device:
Windows
If you are looking for a showcase of the project's features before compiling, you could take a look at this precompiled demo (source is available as well) which uses libfreenect and opencv.
Manual build from source
Introduction
Building from source shouldn't require any specific expertise but may yet be challenging for some. This introduction will serve to give those who need it a bit of background as to what we're trying to do here. To summarize, you will be downloading the latest libfreenect source and separate dependencies. The dependencies will be used twofold. First, you will copy .dll files to your system where they can be accessed. Secondly, you will link .lib and header files to the source code using the cmake-gui program in order to configure the project and generate the makefiles required for compiling. Finally, you will bring the configured project to your integrated development environment (ex. Visual Studio 2010) for compiling proper or to start your own development. So you should understand from this that your system needs some libraries to run the project demos just like any other piece of software usually does (and .dll files are used for this) and that before this can happen the project itself needs links to libraries and headers to build properly. Note that the resulting compiled libfreenect is itself a dll library which your computer will need to access in order to run the glview.exe demo for example. All of this should become quite clear as you go through the steps.
Getting the source files
There are 2 ways to get the latest source:
- Go to the OpenKinect project github, select the branch you want (master or unstable for instance - see below) and click the 'Download' button (then extract the files to a convenient location) or
- Use Git to create and keep an up to date project folder and access any branch locally:
Using Git
- Download and install Git with these settings:
- Accept the license etc.
- Choose the level of shell integration you want
- Choose 'Run git from the Windows Command prompt'
- Choose 'Check out WIndows style, commit Unix-style line endings'
- Open a Command Prompt, cd to the directory where you want the source folder (/libfreenect) created and type:
- The contents of the libfreenect folder will interactively change as you checkout a specific branch (magic!) so you don't need to search for a specific 'branch' folder inside the libfreenect directory. Just checkout the branch you want to configure and proceed using the libfreenect folder as source in cmake. This setup allows you to easily switch between the master and unstable branch, update the source files and then configure the branch you want to build.
- The 'git branch' command will show you the different branches (here master and unstable) and which one is currently selected. You can also view the development logs for the branch you're checking out with the 'git log' command (use shift-Q to exit the log).
Master vs. unstable branch
If you plan on changing libfreenect, writing wrappers, or trying the latest developments you might want to check out the unstable branch. Unstable has the latest commits that have not been fully tested yet. Otherwise just try the 'master' branch.
- Take note that the master and unstable branches were synced on Jan. 6, 2011; see this update for more information.
- On February the 15th, support for multiple resolutions was added to the unstable branch and the 1280x1024 RGB and IR mode was enabled as explained here.
After you have the source files, you should download the dependencies required to configure and build the library and then install the hardware driver...
Dependencies
For each required dependency, first download and install the libraries (.dll) on your system and then identify the paths to the libraries (.lib or .a) and header (.h) files which you will need later on to configure the source project using cmake:
Osx Curl Vs
Dependency | Install | Library/includes to be used with cmake (see this printscreen) |
---|---|---|
libusb-win32 - download and extract the latest libusb-win32-bin-x.x.x.x.zip NOTE: libusb-win32 1.2.5.0 changed the name of the include file. Please use libusb-win32 version 1.2.5.0 or higher. | This will be taken care of when we install the driver in the next section | The /lib and /include folders contain the libraries and header files required to configure the project; depending on the compiler you choose, you may have to specify a different library file:
For more info see the libusb-win32 readme and their wiki |
pthreads-win32 - download and extract the latest pthreads-w32-x-x-x-release.exe | Find the /lib folder and copy the appropriate .dll library to /windows or /windows/system32 (see Library/includes to the right to figure out which one to use) | The /lib and /include contain the libraries and header files required to configure the project; depending on the compiler you choose, you may have to specify a different library file:
For more info see the pthreads-win32 readme and their FAQ |
Glut - download and extract the latest glut-x.x.x-bin.zip | Find the glut32.dll file and copy it to /windows/system or any directory included in your PATH system variable (see this explanation) |
For more info see the glut readme |
Driver installation
There are two parts to libfreenect -- the low-level libusb-based device driver and libfreenect itself, the library that talks to the driver. You only need to install the driver once.
Windows 7: step-by-step walkthrough (should also work with Windows XP!)
- Plug in your Kinect. Windows will warn that no device driver was found for the plugged device (the LED of Kinect will not turn on). If Windows presents a dialog asking to search for drivers, simply cancel it.
- Open the Device Manager: Start >> Control Panel >> System and Security >> System >> Device Manager
- A device called 'Xbox NUI Motor' should be somewhere there (most probably be under 'Other devices') with a small yellow warning symbol '!' on top of its icon. Right click on it, and select 'Update Driver Software...', then click on 'Browse my computer for driver software'.
- 'Browse' and select the folder where the 'XBox_NUI_Motor.inf' is located (/platform/windows/inf inside your libfreenect source folder). Click 'Next' and if warned by Windows that a non-certified driver is about to be installed, just order it to install it anyway.
- After that, the Kinect LED should start blinking green. Now there will be two additional devices in the Device Manager list: 'Xbox NUI Camera' and 'Xbox NUI Audio'. Repeat the above instructions for them as well.
You are now ready to configure libfreenect before building...
Configuring with cmake-gui
Follow these steps to configure libfreenect for compiling:
- Download Cmake (Cross-Platform Make) and make sure you have a working C compiler (Visual Studio 2010 or MinGW)
- Launch Cmake-GUI and select your /libfreenect folder as source, select an output folder, check the 'advanced' and 'grouped' checkboxes to display more variables and categorize them and then click on the 'Configure' button
- Select the C compiler you want to use
- Select the BUILD options you want, taking into consideration the following:
- For now only select the EXAMPLES and C_SYNC options in BUILD. The other build options such as FAKENECT have not been updated for Visual Studio yet
- But take a look at the following notes if you're interested in compiling the PYTHON wrapper
- Unresolved dependencies will show up as red in the CMake GUI. Supply the missing paths to the dependencies by following these guidelines, and click the 'Configure' button again:
- The *_LIBRARY variables need to point to actual .lib files not a folder
- INCLUDE variables need to point to the appropriate include directories
- When all errors have been resolved, click on the 'Generate' button to create the makefiles for your compiler.
Compiling
Now that the project is configured, open libfreenect.sln from your output folder and build it with Visual Studio. Then look for your compiled files in /bin and /lib
- The freenect libraries in /lib are compiled but not installed at this point. To use them you should:
- Add the path to the /lib folder to your system PATH environment variable or
- Copy the libraries to a folder already in the system PATH like /windows/system32 or
- Copy libraries to the folder of the program you want to run
- If some items fail to compile the first time, simply right-click on the solution again and select 'Build' or 'Rebuild' to see if the missing items compile
- If you're having issues compiling check out the readme in the /libfreenect/platform/windows folder for more information.
Testing
To do a quick test run /bin/glview.exe
- It's also a good idea to check the wrappers section and the mailing list for more ideas and solutions...